Jinx

Jinx
Showing posts with label awesome. Show all posts
Showing posts with label awesome. Show all posts

Tuesday, 28 January 2014

The Repopulation


Release Date: Unknown 2014
Subscription: F2P (Free to Play) with an in game cash shop to generate the moniez.

For so long i have been waiting for an MMO RPG's that would make me want to play again.
Im so fed up with the same structure found in the likes of WoW, Guild Wars 2, Rift. They can alter the leveling process slightly or have the most incredible graphics and races, but the structure never changes.
You create character, enter the World and head out on a pre planned, generic story that everyone else has already been through.
What is so enticing about RPG's is exactly that - they are Role Playing Games. An opportunity to be something/ someone that is impossible in life. If you want to shoot firebolts from your ass or go invisible then this is the place to do it.
That is where The Repopulation comes in.
And my God did they get it right!
MMO Sandbox RPG with direct influence and inspiration from Star Wars Galaxies (you know, that game EVERYONE freaking loved!)

The Repopulation is like an onion. It has a lot of layers. It is such an in depth, well thought out game and its on its way to storm the current high ranking MMO's

So where to start... overview i guess?

Ok, i may have just snipped this from their website... apologies for the laziness... it may continue to happen throughout the post.

So, one of the most AWESOME things about this game?

NO LEVELS. You heard me.. NO FREAKING LEVELS.



This game is entirely Skills based with 75 unique skills all 14 tiered, you create your own expertise and your perfect character. They say it is possible to reach Grand Master in all skills as there is NO CAP on how many or which skills you can master but it would take too long for anyone to actually accomplish. This eliminates the possibility of having people right at the top and forcing others to grind in order to reach the same status.

The skill levels are as follows:


This also means that for those that do not enjoy the PvP side of the game can focus solely on trade, crafting and selling skills. Entering into PVP is completely your choice - dont like it? Boss the game in your own way. Open up a shop selling the best weapons/ armor/ jewellery or a thousand other things. Build a reputation for being the greatest crafter and sell the the elite PvPers.

So there are currently 6 Skill categories >
  • Armor Skills
  • Beneficial Skills
  • Combat Skills
  • Defensive Skills
  • General Skills
  • Trade Skills
Now lets get a little more in depth.

Armor Skills
Energy Tank Tactics
Light Armor Tactics
Medium Armor Tactics
Heavy Armor Tactics
Shield Tactics

Beneficial Skills  
Animal Handling
Diplomacy
Entertainment
First Aid
Intimidation
Leadership
Veterinary Medicine

Combat Skills
Aerosol Tactics
Assassination
Automatic Weaponry Tactics
Axe Fighting
Bladed Weapon Tactics
Blunt Weapon Tactics
Combat Knowledge
Counter-Attack
Dirty Fighting
Dual Wielding
Handgun Tactics
Protection
Rifle Tactics
Shotgun Tactics
Siege Tactics
Thrown Weapon Tactics
Unarmed Tactics

Defensive Skills
Aerosol Defense
Automatic Weaponry Defense
Axe Defense
Bladed Weapon Defense
Blunt Weapon Defense
Defensive Knowledge
Defensive Tactics
Dodging
Handgun Defense
Parrying
Rifle Defense
Shotgun Defense
Thrown Weapon Defense

General Skills

Acrobatics
Concentration
Disguise
Stealth
Survival
Swimming
Thievery
Tracking
Vehicle Control


Trade Skills

Armor Crafting
Artillery
Carpentry
Chemistry
Cosmetic Styling
Culinary Arts
Cybernetics
Firearms Crafting
Fishing
Foresting
Genetic Engineering
Hacking
Horticulture
Installations
Melee Weapons Crafting
Mining
Pharmaceuticals
Repairing
Robotics
Tailoring
Trap Knowledge
Vehicle Engineering
Wilderness Gathering

For an in depth view of the skill list go to the official The Repopulation website: https://www.therepopulation.com/index.php/game-features/skill-system/skill-list

PVP
Player Vs Player.

The Repopulation has a unique three faction PvP system that allows players to create their own independent Rogue Nations.

Unlike most MMO's out their at the moment, The Repopulation are looking to stay away from the generic overused 'capture the flag' style PVP.

"The nation system is one of the core elements of The Repopulation. It can lead to numerous PvP opportunities such as the sieging or defending of cities, or battling for control of vital resources. Independent nations that we refer to as “Rogue Nations” can form their own alliances and become a bastions of peace, or a chaotic group of mercenaries attacking anything on sight"
The Repopulation


One of the things i am most excited about is their Combat Options - Action or RPG mode.
Fed up of autocast and homing abilities? Then switch to RPG mode and aim!
You have the option to use WASD for movement and your mouse to aim and shoot. This game is going ALL OUT to make sure it is enjoyable to everyone. Play how YOU want to play.


Now because of the Skill List every player in the PvP match will be completely unique. Some will be specialising in 'Dirty Fighting' and some could be rolling a Veteran 'Medic' with average 'Assassination' making each fight unique and forcing players to think more carefully about their team composition.
In this game, you are not looked down upon for your profession. Rolling a medic? Great because every player needs to visit you after a battle. Everyone has a role to play, and its up to you which one you... roll.



Combat System:

Specializing in Combat Styles:

Multiple options, but here's the basic outline to give you some idea:
  • Assassination 
  • Aerosol weapons or Flame Throwers 
  • Automatic Rifles 
  • Axes 
  • Grenades 
  • Launchers 
  • Blunt weapons
  • Martial attacks
  • Handguns
  • Rifles 
  • Shotguns
  • Bladed weapons
And to add more fuel to the fire vehicles will also be available. A vehicle has certain roles that needs to be fulfilled especially in PvP. The roles could include: Driver, Gunner, Cannoneer, Medic, Passengers etc.

Health and Armor Pentration
No longer will we live in fear as a level 1 with only 50hp that a level 50 may appear with a gazzillion HP or a skull for that matter (like thats not going to freak me the F' out!)
Every player will be given a base health of, lets say 1000. This can be slightly increased by some stats but never to the point of being unkillable because of it. Fair. I like it.

There will also be three armor types - Light, Medium and Heavy.

"All 3 armor types provide some protection, but Heavy armor is generally the most effective. Certain weapons have different effective rates against all 3 armor types. Quicker weapons such as combat knives, automatics, and handguns are very effective against light armor, but not so much against heavy armor. Slower weapons such as Sniper rifles, broadswords, and poleaxes are most effective against heavy armor. Medium armor is a good middle ground and provides decent protection from everything but axes."

Targeted Shots.
Lets shoot the dude in the leg and watch him suffer. No literally, you can aim for particular body parts that have an effect on that player. Obviously, a head shot is the hardest to aim at but does the most damage. He will not be walking if you blow his brains out. Shooting an enemy in the leg however, watch him limp or pull themselves along the ground. Mwahahaahahaaaa

You also have three postures in the game, standing, kneeling and lying each with its own benefits and penalties.


The Death Penalty.
Gear is damaged and must be repaired. The damage like normal damage can lead to quality reductions.
You suffer a learning disability which reduces your skill up chances by 10% for the next 10 minutes.
A short "cloning sickness" is applied making your combat effectiveness reduced by 25% for 90 seconds
You are unable to attack or be attacked for 30 seconds.

Sandbox

Build, build and build some more. The Repopulation has again, with inspiration from Star Wars Galaxies opened the MMO up to even more possibilities.
Building Nations is very similar to the game Sim City. You are responsible for providing hospitals, commercial opportunities, homes etc. Find a Mayor, have them run your Nation while you are off wielding your dirty knife in your dirty fighting hands.
Open up a Cloning Centre. Thats right - freaking cloning!
I forgot to mention - Genetic Engineering allows you to take DNA and create Hybrids!


A comprehensive list has not yet been released as to the structure options but here is a few to keep you SO FREAKING EXCITED! >>
  • Barracks 
  • Cloning Facilities 
  • Shops
  • Defensive Structures
  • Harvesters: 
  • Happiness Producers
  • Housing structures 
  • Walls 
  • Workshops
  • Armory 
  • Artillery 
  • Construction Yard 
  • Hospital
  • Industrial
  • Laboratories
  • Markets 
  • Military Training
Missions

There are three different types of missions:

Static:

Basic missions, dominant at the beginning to introduce new players to areas etc. Missions for NPC's in exchange for rewards.

One Time:

These will only be available to the first player that completes them. The NPC's will spawn in random locations and upon completion, will disappear. This is a way to entice and reward players for exploration.

Generated:


Generated missions will be tailored depending on your skill set. You can turn on or off the option to do missions. If you are flagged as 'looking for work' NPC's will approach you with tailored missions.

NPC's just got cooler - they can now react to you in game.

If you do a good job the NPC will talk about you to other players, be kind to you etc. If you are rude, prepared to be cursed at, have rocks thrown at your face and have your treachery spoken about to other players.

See, first impressions do count!

Crafting

This is one of the things i am really excited about.

Unlike the generic- you learn a recipe, you create the same thing a million times until you level up approach, The Repopulation goes, again, much much further than that.

Lets say you have a Skilled harvesting profession and an Elite crafting profession.

You mine some ore to create a helmet. Because your harvesting is lower level, you can only take average quality materials when you harvest. This has a detrimental effect on the final product. Like in real life, low quality materials = a low quality product. Fear not though, you can hire someone to harvest you materials if you wish."recipe mastery, resource quality, sub-component quality, skill level and luck will all play into the quality of the end product"

During crafting, an event system has been put in place which will require players to make decisions that can alter the final product.

Items in crafting are separated into two components. - Shells & Fittings.

The shells are exactly what you would expect- the armor/ gun/ sword is the shell.

The fittings are the components that place stats into the items. Like with any of the other parts of the items, these fittings need to be crafted. The stat is dependent on the materials harvested and your crafting level. This means that the item is unique and unlike any other found in the AH (Auction House)

There is also multiple visual options for shells that can allow you to create different looks for you and your character.


PETS

As if the game could not get any cooler - Pets.
Everyone can have one!
The pets are separated into three categories:
Robotic, Genetically Engineered and Tamed.


Robotic
The most expensive type of pet but comes with the most benefits.
They serve a variety of purposes: medical, assasinators etc.
They are always loyal
They will never be permanently destroyed
They are vulnerable to Electro Magnetic Pulse attacks.


Genetically Engineered.
Create a Hybrid pet with similar abilities to its originators.
Stack a number of this pet to carry around with you as unfortunately, once killed this pet is gone. :'(


Tamed
Tame a number of beasts from a young age and watch as it gets stronger.
Special attacks.
Similar to the genetically engineered pets, once they die they are gone. However, as they get stronger they are less prone to attacks and will instead require veterinary attention.



The Lore:
In case you like the stories:

Over two centuries ago a group of scientists and politicians and adventurers saw the destruction of Earth was imminent and started planning. They gathered together DNA samples of the best and brightest that earth had to offer across all races and classes. They sent out highly automated colony ships to as many planets as possible that had the potential to support human life. Some failed to find habitable planets, some were destroyed, but some survived. How many survived is unknown since communications were lost as the ships got further and further apart from each other. This is the story of one of the survivor colonies. Rhyldan.

During the long journey, important scientific advances were made, including the ability to imprint memories into humans. They called this the Judair Limiter technology and it let them capture a ‘snapshot’ of a person’s memories, emotions, and skills. 

At first, when the TSS Northern Star landed on Rhyldan, mankind was united under a common goal: Survival. Soon the new settlement was dedicated and named Plymouth, and that name once again marked the discovery of a new world. Plymouth was slowly built up using a combination of local resources and of parts of the Northern Star. For some time there was peace and unity among men as one of the native species, referred to as the Lesoo, waged a series of attacks on the new settlement. But while the Lesoo are a strong and hardy species, they were outmatched technologically.

The laws of the land were simple, every person needed to pull their own weight and life was not a right, it was a privilege. Rhyldan was a dangerous world and death in the wilds was a common occurrence. With the Judair Limiter’s up to the minute record of memories and emotions, along with the ability to quickly rebuild humans from their DNA, this made death nothing more than a very painful setback.

But the peaceful cooperation among the settler clones wouldn’t last long. Things took a turn for the worst when a man named Obore Daniels began to stir the pot. Daniels objected to the fact that children were not permitted. He was told that children couldn’t pull their own weight and worse yet, they would make the adults less productive too. It takes a village to raise a child and this village, Plymouth, was under threat of attack by the Lesoo and couldn’t afford to divert the manpower away from survival.

He also took issue with the fact that the Council, a collection of the original colonists, chose which DNA to use on new clones and kept the DNA locked away from everybody else. Some colonists wanted to have friends or family members restored, but unless the dead had possessed unique talents to justify the cloning time, they were told it was not possible with the resources available.

Daniels continued to be vocal about his feelings and over time he swayed a number of other citizens to push for changes. The protesters refused to work until this issue was resolved. They started out with peaceful protests that all too often ended up with clashes between the factions causing vandalism and damage to the city and even more outrage than before. The unity of mankind was splintering, emotions were running out of control, and the settlement was weakened by a lack of essential supplies and workers

To quell the rebellion the Council created the first of a series of Cyborgs, which they called Peacekeepers. These Peacekeepers were created using a mix of hybrid DNA and integrated with brain wave inhibitors that made them controllable and completely loyal to the Council. They were first used in an attempt to force people back to work but when they were pelted with stones and debris they opened fire and human blood was shed on Rhyldan at the order of other humans.

Daniels urged peaceful resolution and even petitioned the Council for permission to start a sister city, but the Council refused. Then he disappeared while out on patrol one day, reportedly falling prey to a Lesoo ambush. The Council decided against spawning a new life for Daniels. From their standpoint he was a troublemaker and could be better replaced by someone who would be just as productive, and much less of a problem.

This decision did not sit well with Daniels’ followers. Protests were begun by a number of citizens, led by a woman named Emily Salazar. Salazar theorized that Daniels had been murdered at the will of the Council and while there was no evidence to support this, the refusal to restore his life left it open to question. Tensions rose and over time the sabotage organized by Salazar became more and more of a problem. 

Then Salazar and those supporting her fled to become outcasts. They named themselves the Free People’s Republic (FPR) and took to the wilds where they seemed to disappear. The Council thought the Lesoo, or some other hazards of the unexplored areas had killed them. Until one night when they staged a well-coordinated and successful attack on the Cloning Facility at Plymouth. The FPR took away a large collection of DNA strands and equipment, making it possible to create their own clones and build an army for themselves.

The Council condemned this act of theft and disunity and declared themselves a nation of their own. Thus the OWON was born. One World, One Nation. Founded on the belief that the FPR splinter has weakened all of mankind, and that it was done purely for selfish reasons. The goal of OWON is the survival of humanity and they will not allow individual agendas to get in the way of that.

The FPR feels that the OWON is an oppressive, totalitarian government who refuses to listen to outside opinions on how to achieve the survival of the human species. The FPR wages a propaganda campaign against them in an effort to reach out to new clones and to force the Council to open its ranks to others. While the OWON paints the FPR as a villainous band of separatists who will blindly divide the people until the Lesoo and other dangers are able to destroy them all.

The sides are so diametrically opposed that they’ve fallen into a state of open war. Power struggles and disgust at the political maneuvering has further splintered the factions. Small groups have broken off of both sides and declared themselves independent. The OWON labels them Rogue Nations and even the FPR has taken up that name for them. An ever-shifting mosaic of alliance and aggression exists between the Rogue Nations and the two larger factions, but mistrust of anyone outside of their own power structure keeps cooperation very limited.


So, that sums up a teeny tiny bit of The Repopulation.

Thats right, that isnt anywhere close to covering it. This is going to storm the MMORPG scene and change the 'generic' gameplay and quest approach hopefully, for good.

Every possibility, every angle has been covered. There is literally something for everyone.

The Repopulation is a mix of the best MMORPG ever created (Star Wars Galaxies) and real life. It takes circumstances such as reputation and actually gives you a reputation! Not just a purple bar until you are 'Friendly' with a particular area.

I cannot wait to play this game and you should be just as stoked as i am!

Peace out all, lets Repopulate!







Thursday, 12 December 2013

League of Legends Patch 3.14 - IMO...

League of Legends Patch 3.14 - IMO...



So i wanted to discuss the changes made to League of Legends in the new 3.14 patch.
Riot gave League a complete overhaul in the new patch and as they put it 'tidied up' which was a little overdue IMO.
The majority of the changes made are awesome and will have some serious effects on the general gameplay and tendencies of the players.
Obviously, im not going to go through every change, just the major ones :D

So lets begin with the Champ overhauls:

Gragas:
So Riot wanted to increase 'Gragas's fighting strategy in close combat as opposed to tossing out a barrel whenever the cooldown finished. To do this, Body Slam now deals full damage to all targets hit.
Gragas always annoyed me in his range, as it is much longer than most AP carries, this with his regeneration makes him a hard carry to lane against. Thankfully Riot also reduced the range on his barrels [queue 'phew']



Sivir
Since the patch, Sivir has become one of my favourite AD carries, and provided an AP champ goes top, has bossed mid lane a few times under the control of my cruelty and keyboard.
So the buff to Boomerang Blade was well deserved as i always felt like Sivir needed a bit more 'POW' in order for me to really get into the champ. She now has such intense wave clear and lane control and in ARAM...owns it.
Also, the redo of Sivirs image was long awaited and i LOVE the new Sivir. Although her skins... they could really do with a facelift, especially in comparison to how hot the other female champs are. Its only fair she looks like a boss now that she bosses her lane.


One of the biggest changes in the game is the approach to the Support role (one of my favourites) It often annoyed me at the lack of grats a supp would get, especially when you have been setting up kills from the get go. They are often under appreciated. Because of this i tend to turn any support into a Carry as soon as possible, but always leaving one slot for wards.

Sona
Before the patch id often rock the mid lane with her as the AP carry.
Not too easy since the patch, but as Riot put it 'Crescendo and Hymn of Valor would rock just a little too hard' so unfortunately, Sona got nerfed... but the added AP ratio that allows Sona to scale better late game means that she can turn AP carry too... just a little later than the rest.

Nami
Nami is one of my favourite champs. Unfortunately her damage was a bit weak, i enjoyed her utility and with Aqua Prison she can totally hold a lane while the Carry is off shopping.
Unfortunately, Riot reduced the ability power ratio of Aqua Prison and Tidal Wave, but its all forgiven with the buff they did on he Surging Tides and Ebb & Flow. Since the patch i have seen Nami heal like a trooper... like AP Yi. (but lets not mention that.... the OP bastad.)

ITEMS (Because that Rabadons looks... fetching.)

IMPORTANT: The word 'hat' is now searchable in the shop.... in case Raba/Death/Cap is too much.

Dorans Blade:
Reduced down from 475 to 440 (thanks for the extra pot Riot ;)   )

Oracles now removed...
(Sob) But.... the Teemo shrooms!

Support Items

Like i mentioned before, Supports have now been changed pretty drastically.... and im loving it.
So the following items have been put in for Supports:
I wont put in all the stats, just the GOLD Per... passives (as that's whats important...right?)

Spellthiefs Edge:
Basic attacks against Champs grants 4 gold up to once every ten seconds per enemy. Killing a minion disables this for 10 seconds.

Ancient Coin
Being near a minion death grants 2 gold (without taking the killing blow on minion)

Relic Shield
Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them the bounty plus 5 gold

Honestly... i think the last one sucks.... the carries can get their own damn gold. My personal favourite is Ancient Coin... mainly due to laziness.

These new items, means that the Supports dont have to worry about gold and desperately trying to afford boots after they have stocked up on wards.

Wards


One of the biggest changes in the game is the approach to vision and wards... this is what Riot said..

"Support players were often expected to shoulder the warding burden on the map. With these changes, we want to encourage all players on the team to participate in providing vision for their team. We also want to introduce more dynamic gameplay within the vision system and most of our underlying changes reflect this philosophy."

I personally love this approach. I was often tired of the warding responsibility to fall onto the support champs, especially when building into a carry end game.

The Sight Wards, newly names Stealth Wards have had a bit of a nerf, each player can now only carry 3 Stealth Wards at a time. This was Riots way of making the players think harder on the placement and strategic benefit of warding.

Vision Wards received the largest makeover with them no longer being stealthed.
All champions can see vision wards even in bushes, but they have now become 'infinite wards' until taken out. They now have 5 health (what a boss.) have been reduced to 1 per player and and decreased in gold cost to 100 gold.


Riot have now added in TRINKETS!
Which we are all super duper excited about!
Not only are they freeeeee (because we all love a bargain) but they have their own special slot too!


So 3 trinkets were placed into the game:

Warding Totem: Stealth Ward that lasts for 60 seconds
Scrying Orb: Reveals a location within 1100 range for 1 second
Sweeping Lens: Reveals and disables nearby hidden; wards, traps and devices for 4 seconds.

The trinket of choice appears to be Warding Totem at the moment, but i think this will change over time as players become more conscious of their uses and take more notice of the wards/ trinkets their enemies or allies are taking and their enemies abilities (example: Nidalee traps, Teemo Shrooms etc.)

For a cool guide on the new LoL trinkets click.... here -->>> http://gamerexp.com/league-of-legends-trinket-system-explanation/

Summoners Rift Changes

Anyone else noticed the haircut its had?
I definitely prefer this, it makes you think more about your champ positioning and ward placement.

Jungle

One of the reasons that jungling was one of my least favourite roles was the difficulty in keeping up in level and gold especially if you unsuccessfully gank!
With the new patch making the jungle creeps scale in gold worth and XP worth makes junglers stay with and ahead of the team.
Riot have also placed in a new Jungle Camp: Wight... although... he is all alone... maybe a mini White Riot?

Map Objectives

So there were a few changes to Dragon to stop him from 'game changing' early game and falling off end game. So now dragon constantly levels. Boom.

I personally like the decreased respawn time of the Inhibitors, often a complete game changer, players are now forced to rethink their pushing strategy and map objectives a bit more.



IMO:

So that's just a few of the updates from patch 3.14
Much of it was very welcomed, some not so much, but it all amounts to a serious game changer. Now the game is focused even more so on skill, strategy and timing than it is 'right place right time'
Its much cleaner now with some serious updates on the 'little guys' and not so much of a 'clusterfuck' of OP champs, silly ward placement and greedy Baron rushing'

With the norm now being mid champs to play as supports i guess a lot of the League Community are 50/50 on the dis/adv of this. Will supports be pushed out altogether and make way for the new AP Carry/ Support?

Supports main focus was on their utility rather than damage. But damage counts for a lot in lane.
Most champs have some form of utility & CC (crowd control) I think these changes are going to force the bot lane in a couple of ways. With aggressive mid laners like Lux, Orianna, Annie etc the combined utility and damage will force that duo to push the lane so aggressively. With Utility and Tanks like Leona, Thresh.... the focus will be on going for the kills, durability and out lasting your opponents in lane. Because of the potential to storm late game as a Support turned AP carry turned 'UNSTOPPABLE' this is the future of the Support role and i cant wait ;)

See you all on the playing field.

GG Riot.